Thomas Jones

Game Developer

Projects

Here you will find information about projects I've worked on, organized by the association or company the work was for. In the event that I provide the executable for a game created in XNA, please ensure XNA Framework Redistributable is installed. The installer can be downloaded here.

DigiPen Institute of Technology

View my DigiPen projects here.

Artificial Studios

View a description of my work at Artificial here.

University of Florida

This section will include various projects of interest I completed while pursuing my Bachelor's of Computer Engineering at UF.

Personal Projects

Most of the work I did on my own consisted primarily of experimenting with the Half-Life 2 Source Engine SDK.

Screen Post-Process Shaders in the Source Engine SDK

I spent a bit of time digging through documentation and code in order to unlock the capability to apply shaders to the rendered screen. When I finally got it working I only had a graphics card capable of Pixel Shader 1.1 so I was limited to fairly simple screen effects. Nevertheless, it was enjoyable and rewarding and ultimately a topic I may pursue in my Master's thesis.