Thomas Jones
Game Developer
Portfolio
My name is Thomas Jones and I'm currently a Master's student of Computer Science at DigiPen Institute of Technology. This is my online-portfolio and here you will find information about me and the work I've done. I'll summarize my experience here and provide more in-depth details and samples about specific work I've done on the projects page.
Summary of Experience
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I'm currently a Master's student of Computer Science at DigiPen Institute of Technology where I've worked on several game projects and many other graphics or AI related projects. I'm currently working on a thesis with a focus on temporally coherent patterns for non-photorealistic rendering. Prior to DigiPen I spent 14 months as a game programmer for Artificial Studios, designing and implementing game-play features for the UnrealEngine 3 powered title Monster Madness: Battle for Suburbia, released in June 2007 for the PC and XBox 360 systems. Before Artificial I spent about 5 months as a software developer at WebMD/Emdeon, doing bug fixing for a doctor-patient records management system. Finally, prior to that, I was attending the University of Florida, pursing a Bachelor's of Science in Computer Engineering.
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Timeline
- September 2007 - Present - Master of Computer Science student - DigiPen
- June 2006 - August 2007 - Game programmer - Artificial Studios
- January 2006 - May 2006 - Grad school applications, personal projects
- September 2005 - January 2006 - Software developer - WebMD/Emdeon
- August 2002 - April 2005 - Bachelor of Science - Computer Engineering - University of Florida
